Showing posts with label release. Show all posts
Showing posts with label release. Show all posts

Tuesday, July 20, 2010

Meliae 0.2.1

Meliae 0.2.1 is now officially released.

The list of changes isn't great, it is mostly a bugfix release. There are a couple of quality-of-life changes.

For example you used to need to do:
>>> om = loader.load(filename)
>>> om.compute_parents()
>>> om.collapse_instance_dicts()

However, that is now done as part of loader.load(). This also goes along with a small bug fix to scanner.dump_all_objects() that makes sure to avoid dumping the gc.get_objects() list, since that is artifact from scanning, and not actually something you care about in the dump file.

Many thanks to Canonical for bringing me to Prague for the Launchpad Epic, giving me some time to work on stuff that isn't just Bazaar.

Thursday, October 15, 2009

The Joys of multiple releases

I had originally written a longer post over at wordpress, only to have Firefox crash while trying to move an image, and WP doesn't do auto-saving like blogger. So now I'm back...

Bazaar 2.0.1 and 2.1.0b1 have now 'gone gold' in that I've uploaded the official tarballs, and asked people to make installers for them. Once installers are made, then we'll make the official announcement.

For those who haven't been following, Bazaar has now split its releases into 2 series. The 2.0.x series is based on 2.0.0 and has only bugfixes. Things that could cause compatibility problems (new features, removal of deprecated code, etc.) is only done in the 2.1.0.x series. We're hoping that this can give people some flexibility, as well as giving us more flexibility. In the past, we've suffered a bit trying to maintain backwards compatibility for some features/bugfixes, only to break compatibility for a big feature. Instead of suffering the worst of both, we're trying to get the best of both. If something needs to break compatibility, it just goes in the dev branch. Note that the development branch is still considered 'stable', in that the test suite always passes, and the code is pretty much always ready for a release. We just don't make the same guarantees about stable internal apis for 3rd parties to use.

The other change to the process is to stop doing as many "release candidate" builds. Instead, we will just cut a release. If there are problems, we'll cut the next release sooner. The chance for regressions in the 'bugfix-only' 2.0.x series should be low, and getting away from pre-builds means less overhead. We will still be doing releases we call 'rc1' before the next major stable release (2.1.0), and in that vein we expect to do little-to-no changes from the rc1 to the final build.

However, this new system does increase overhead for a single release. As now it is equivalent to doing the rc and the final in the same day. Also, because we now have 2 "integration" branches, it requires a bit more coordination between them.

For example, this is the revision graph for the recent 2.0.1 and 2.1.0b1 release

The basic workflow that I used was something like
  1. Have a LOSA create 2 release branches lp:~bzr-pqm/bzr/2.0.1 and lp:~bzr-pqm/bzr/2.1.0b1
  2. Create a local branch of each
  3. Create another branch for doing my updates in, such as lp:~jameinel/bzr/2.0.1
  4. Update 2.0.1 with a new version string
  5. Update NEWS to clean it up, show that there is an official release, and provide a summary/overview of the changes.
  6. Land this update into the official 2.0.1 branch via PQM. (Unfortunately this can take up to 2 hours depending on a bunch of different factors. We are trying to get this down to more like 10 min.)
  7. Update my local copy from the final release. Tag it (bzr-2.0.1).
  8. Create the tarball
  9. Create the release launchpad
  10. Upload the tarball to the release
  11. While this is going on, go through the bugtracker and make sure that things mentioned in NEWS have the appropriate "Fix Released" state in the bug tracker, as well as being associated with the right milestones. With 34 bugfixes, this is a non-trivial undertaking.
  12. Merge the 2.0.1 final release into the 2.1.0b1 branch. (All bugfixes in the stable series are candidates for merging at any time into the development series.)
  13. Do lots of cleanup in NEWS. The main difficulty here is that bugfixes are present on 2 integration branches simultaneously, and those releases are slightly independent. We've talked about having the bugfix mentioned in both sections. Which would be more important if we ever make a development release without doing the corresponding stable release.
  14. Do steps 4-10 again for 2.1.0b1.
  15. While working or waiting on that, prepare lp:~bzr-pqm/bzr/2.0 since it is now going to be prepped for 2.0.2. This involves, bumping the version number, updating NEWS with blank entries for the next release (avoids some conflicts for people landing changes in that branch), and submitting all of that back to PQM.
  16. When that has finished, bring the 2.0 stable branch back into bzr.dev. And prepare bzr.dev for 2.1.0b2. (version number bumps, NEWS cleanups, etc.)
  17. In this case, cleaning up NEWS was again a bit of a chore. As now you have a file that should have a blank area for both the 2.1.0b2 changes, but also the 2.0.2 changes. Further, some of the changes that landed in bzr.dev in the mean-time, were not included in the 2.1.0b1 release. So you have to move them up into the new section. Getting NEWS right across 4 branches was quite a bit of work, and probably the hardest part (so far) of the process. Copy & Paste + bzr diff + bzr vimdiff we quite helpful here. Setting the news in bzr.dev to the exact copy from 'bzr-2.1.0b1' and then showing what was removed/added was a nice way to make sure to get everything .
  18. breathe
  19. Announce the tarballs, etc on the bzr mailing list, so that people can start preparing packages/installers.
  20. I'm also the windows installer packager, so I get to build around 8 installers... (standalone installers, and 3 python [2.4, 2.5, 2.6] installers.) Most of this is scripted, but often something breaks along the way.
  21. Update Pypi, freshmeat, ... with updates for the new versions. Twice. (At least here we did not update for 'rc' versions. So this work is strictly doubled.)
Overall, it is a fair amount of work. I think it will amount to 1-2 days of work time (spread out over 3+ days of real time). With any luck, it will amount to being 'more concentrated, but less often'. I would say that we'd get more practice, but we also try to rotate release managers. Both to spread the knowledge, and to avoid burnout. (Though Martin has been doing the last 4-or-so releases...)

So here's to everyone upgrading to their preferred release (in about a week's time).

Thursday, August 14, 2008

This Week in Bazaar

Ah, to take a break from reporting to the world, but now we are back. This used to be a completely weekly series of posts about the on-going events in the world of Bazaar (and may be yet again). Written by co-authors John Arbash Meinel, one of the primary developers on Bazaar, and Paul Hummer, who works on integrating Bazaar into Launchpad.


Bazaar 1.6rc3 Released

With Martin Pool going on vacation for the next two weeks, John has stepped up to marshall 1.6 out the door. And he started with not 1 but 2 release candidates in 2 days. We're trying hard to get back into a time-based release schedule. The problem with sneaking in a feature-based release, is that they always end up slipping, as everyone tries to get "one-more-thing" in to the delayed release. However, with RC3, we've actually gotten the list of things that must be in 1.6 down to 0, so there is a very good chance it will become 1.6-final next week.

Since it has been a delayed release, there are lots of goodies inside to partake of. Stacked Branches, improved Weave merge, significantly faster 'bzr log --short', improvements to the Windows installation, better server side hooks, and the list goes on. Most of this we have mentioned in previous "This Weeks", the big difference is that it is available in a release, rather than just in the bzr.dev trunk.

The Windows install is one of the major changes, in that it will now (by default) bundle TortoiseBzr as part of the standalone install. TortoiseBzr still needs work before it is as much of a joy to work with as the rest of the system, but this release is mostly about testing our ability to bundle them together.


Looking forward to Bazaar 1.7

As 1.6 nears it's official release, the development community has started planning the 1.7 development process. As it stands now, bzr 1.7 has a planned release date of September 8th. This means there are two whole weeks two get various bugfixes and contributions to bazaar in before getting down to release time (mentoring available).

Among the proposed potential features, there are a few that really stand out. Mark Hammond has been polishing Bazaar on Windows, and there is much desire for someone to help getting the bazaar test suite to run cleanly in Mac OS X. These features will greatly add to the existing portability strengths of Bazaar. While the majority of changes needed are actually in the test suite, and not the core functionality, the community could really use someone who could step up, and learn how to do unit testing in Python. Bazaar 1.7 will also see some increased merge flexibilities, especially with criss cross merges.

Improvements to the indexing layer are likely to land in 1.7, though as always, not on the default format. (We want at least 1 release supporting a format before we suggest it as the default, to give people time for compatibility.) The new b+tree layout for indexes makes them smaller (by approx 2:1) and makes them faster to search (eg, bzr log file being 3x faster).

We also have a chance to land Group Compress, which has shown to compress repositories by as much as 3:1 over their current size. This change needs a bit more tweaking, though. There are generally tradeoffs between how much time you spend compressing, and how small the result is. And we want to make sure that we make the right tradeoffs. It is currently being evaluated as a test plugin.


Bazaar Bug Day

As Bazaar development speeds up, so do the incoming bugs. There are currently 1062 open bugs in Launchpad, and 287 of them have a "New" status, meaning they have not yet been triaged and categorized. At a past Bazaar sprint, a "bug day" was talked about, and it has been brought up again on the mailing list. Often, we fix many bugs and just haven't gotten around to marking them fixed. This is a great opportunity for members of the community who use Bazaar but don't directly develop it t o contribute back to the Bazaar community. You can help out by verifying bugs have been fixed, that they no longer exist, or that they still exist and provide more information on them. Come give your karma a boost, and help us squish some bugs!